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Inside Macintosh: 3D Graphics Programming With QuickDraw 3D /
Chapter 20 - QuickDraw 3D Mathematical Utilities / QuickDraw 3D Mathematical Utilities Reference
QuickDraw 3D Mathematical Utilities / Setting Up Transformation Matrices


Q3Matrix4x4_SetRotate_XYZ

You can use the Q3Matrix4x4_SetRotate_XYZ function to configure a 4-by-4 transformation matrix that rotates objects around all three coordinate axes.

TQ3Matrix4x4 *Q3Matrix4x4_SetRotate_XYZ (
TQ3Matrix4x4 *matrix4x4, 
float xAngle, 
float yAngle, 
float zAngle);
matrix4x4
A 4-by-4 matrix.
xAngle
The desired angle of rotation around the x axis, in radians.
yAngle
The desired angle of rotation around the y axis, in radians.
zAngle
The desired angle of rotation around the z axis, in radians.
DESCRIPTION
The Q3Matrix4x4_SetRotate_XYZ function returns, as its function result and in the matrix4x4 parameter, a rotational matrix that rotates an object by the specified angles around the x, y, and z axes.


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© Apple Computer, Inc.
11 JUL 1996